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1. Concord ships ! We want them :D - in Ships and Modules [original thread]
no? dont even think about it ^^
- by Nyx STeeLGamers - at 2007.11.11 18:35:00
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2. The ultimate Hulk for empire mining - in Ships and Modules [original thread]
the hulk shall.. and i mean, shall have all lowslots fitted with mining upgrades II :) the rats can be handle with only one single hobgoblin I..
- by Nyx STeeLGamers - at 2007.10.28 11:18:00
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3. Best solo PVP ship for 250m (Minmatar Char) - in Ships and Modules [original thread]
Originally by: Stork DK vagabond :) 220MM autocannons, heavy missile. mwd, disrupter, shield speed mods. Use both nanos and overdrives as you wont get alot of polycarbs for 250 mill. vagabond is one of the best pvp boats in game:) the...
- by Nyx STeeLGamers - at 2007.10.24 15:28:00
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4. Is there a Drone Repair module? - in Ships and Modules [original thread]
Edited by: Nyx STeeLGamers on 24/10/2007 15:26:15 hehe.. that must be ur alt?:P but no there isnt, only remote armor/shield bots/drones.. or shield when scooped, but i think that will be nerfed after rev3
- by Nyx STeeLGamers - at 2007.10.24 15:26:00
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5. A bit too harsh on the Myrmidon tbh - in Ships and Modules [original thread]
Originally by: MingRan Originally by: Xzar Fyrarr WE need to learn to adapt to changes... Myrm's getting nerfed.. o god... It'll still be useable right =| Make i thave 95 drone capacity and be done wiht it :[ Or at least 80mb...
- by Nyx STeeLGamers - at 2007.10.24 15:06:00
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6. Domi Setup - in Ships and Modules [original thread]
u should fit for heavy neuts + one Nos, not more than one NOS. that setups works for domi:) and then ofc ecm+heavy droens to do damage
- by Nyx STeeLGamers - at 2007.10.24 14:46:00
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7. Lets wait for CCP¦s action/reaction - in Ships and Modules [original thread]
i have a good idea, why wont we all just stop whining, and join my corp? or at least play missions to earn money, so u can fit a better ship than the other, who is atm whining about their very very bad civilian fitted bs with crappy bonus? :D i ha...
- by Nyx STeeLGamers - at 2007.10.24 14:44:00
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8. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
the new battleships is about to KICK ASS! 100% range/velocity to tractor beams, u can fit 2 x salv 2 x tractor + guns on every t2 bs, do u know how much i have waited for this?:P they should have called them money-machines instead of their names. ...
- by Nyx STeeLGamers - at 2007.10.24 14:37:00
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9. Drone bandwidth and partly new dronebay sizes on ships on SISI - in Ships and Modules [original thread]
i was on testerserver yesterday late, with a mate, we both made a bc, i fitted a myrm with Nos/neut and 5 x ogre, when i came out, i launched them, and then 3 ogres.. **** :D gall drone boats vs lights? ****:P when he launched his drones, i return...
- by Nyx STeeLGamers - at 2007.10.24 14:32:00
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10. Okay seriously - in Ships and Modules [original thread]
im thinking of switching from gallente to amarr, seems pretty fun to be amarr:) free whining + abaddon :D
- by Nyx STeeLGamers - at 2007.10.24 14:27:00
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11. Devs: delete the Apoc please (and its decaffeinated T2 version) - in Ships and Modules [original thread]
im flying gallente, Gallente ships is closerange, and can be used to solo, but i would NOT make a sniperthron, amarr ships is used for sniping, and a gang boat. but someway, amarr ships seems abit too nerfed maybe. but dont expect them to make the...
- by Nyx STeeLGamers - at 2007.10.24 14:18:00
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12. Are Caldari that bad? - in Ships and Modules [original thread]
its the pilot who flies the ship, and not the ship that flies you. Drakes, nighthawk and scorp every ship are supreme ships from caldari, if u know what to u, then good to go:)
- by Nyx STeeLGamers - at 2007.10.24 08:45:00
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13. solo 4 Domi setup ? - in Ships and Modules [original thread]
try this setup: high 2 x Large plasma bombs 2 x NOS 1 x aggrogun 1 x tractor beam med 1 x ab 4 x Cap Rec II low 2 x LAR 3(4) x Hardeners 0 (1) x DC/Eanm 1 x cpr
- by Nyx STeeLGamers - at 2007.10.23 15:07:00
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14. new idea for marauders - in Ships and Modules [original thread]
Originally by: Sailon new stupid idea for marauders why not make their guns only activate rats and not ppl problem solved next LOL! pay 1-2bill for a ship, there would be alot of wardec, probe a t2 bs in a mission and kill it in a crui...
- by Nyx STeeLGamers - at 2007.10.23 14:45:00
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15. Paladin 5% Capacitor Capacity - in Ships and Modules [original thread]
Originally by: Mou'adib give it a rof bonus pleaseeeeeeeeeeeeeee i would probably agree in some ROF for amarr BS :) that could make them as they are now, gankers :P, an armageddon with fully damage with HSII is very nice in a FB
- by Nyx STeeLGamers - at 2007.10.23 14:32:00
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16. Warp Scrambled after initiating warp? - in Ships and Modules [original thread]
Originally by: Reem Fairchild Originally by: Nyx STeeLGamers hehe i know:) but they arent released yet, i was actually thinking of that, but when ur up against T2 bs, u wont fly a rokh alone with anohter.. u can fit a carrier equi...
- by Nyx STeeLGamers - at 2007.10.23 14:31:00
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17. Warp Scrambled after initiating warp? - in Ships and Modules [original thread]
Originally by: Reem Fairchild Originally by: Nyx STeeLGamers Originally by: Reem Fairchild Originally by: Nyx STeeLGamers Originally by: Birkinz Interesting, so we are saying you have to be fully aligned and...
- by Nyx STeeLGamers - at 2007.10.23 14:25:00
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18. Warp Scrambled after initiating warp? - in Ships and Modules [original thread]
Originally by: Reem Fairchild Originally by: Nyx STeeLGamers Originally by: Birkinz Interesting, so we are saying you have to be fully aligned and actually out of there or you can still be scrambled. It seems sniper ships...
- by Nyx STeeLGamers - at 2007.10.23 14:19:00
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19. Warp Scrambled after initiating warp? - in Ships and Modules [original thread]
Originally by: Birkinz If something is more than 150KM away from you you can just click on it and warp to it. This works with ships and in my opinion obsoletes sniping. only if its ur allies m8 :)
- by Nyx STeeLGamers - at 2007.10.23 14:17:00
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20. Warp Scrambled after initiating warp? - in Ships and Modules [original thread]
Originally by: Birkinz Interesting, so we are saying you have to be fully aligned and actually out of there or you can still be scrambled. It seems sniper ships (Rokh) have been nerfed to death with the warp to 150 KM as well. There is l...
- by Nyx STeeLGamers - at 2007.10.23 14:13:00
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